Star Wars MMORPG
We started with a crew of two designers that quickly grew to over ten. Most of the design team collaborated on feature and system design, from concept to implementation.
I helped design the game structure and game mechanics for the massively multi-player online RPG Star Wars: Galaxies. Wrote technical design docs and prototyped server-side game systems in Java. Researched the entire, expanded Star Wars universe and produced detailed asset lists for NPCs, droids, commodities, and more. Designed game systems including Chat, Emotes, Resources, Harvesting, creature AI, and dynamic points-of-interest. I left the project near the end and moved back to Seattle to work at PopCap.
- Improved designer productivity by developing Java classes to teach common programming tasks, establishing programming guidelines, and developing a suite of test scripts to evaluate daily builds and report issues.
- Received MVP award for significant progress on AI design and systems scripting.
Here is a community blog post from Lucasarts’ Haden Blackman on Creature AI work that I collaborated on – developing AI behaviors in Java.
Role: Senior Game Designer, Systems
Genre: Sci-fi MMORPG
Platform: PC
Launched: 2003