Horror-themed first person shooter. Blood: Plasma Pak was our first expansion and included new levels, weapons, enemies, and game play.
- Metascore: 82
- User score: 9.2 Universal Acclaim
Links: Q Studios, Metacritic Profile
Interviews: Over the years, I’ve given a few interviews but this one is my favorite.
As owner and co-founder of Q Studios, I contacted Apogee/3DRealms, negotiated our development contract and advances, and ran the studio’s day-to-day operations.
On Blood, I was the Lead Designer but much of our great content grew organically from our passionate, humorous, and diverse team. Towards the end of the project, I took over programming responsibilities and also negotiated the merger/acquisition with Monolith. We repurchased the publishing rights to Blood and released the game on our own terms, garnering great reviews even to this day.
I championed and communicated the product vision at all levels, led play-balancing of game systems, weapons, enemy AI, level design and difficulty, and multiplayer functionality. I corralled feedback from the core team, QA department, play-testers, and executive team. I collaborated with internal and external Project Managers to keep various projects on track. I also instituted a formal game pitch submission process to review and assess new concept proposals.
- Negotiated the merger of Q Studios and Monolith Productions
- Assumed Lead Programmer role from alpha through release for both Blood and the Blood: Plasma Pak add-on.
- Successfully completed last-minute change requests to add competitive game features, such as CTF play.